After updating to the newest version of Vray for Rhino, it seems Matte Shadow Receiver comes with some new / different functionality. I may be missing a step or something for rendering, but I can't seem to achieve results that I did in the past with the material... I need help to figure out what's going on.
In the attached image, I'm attempting to generate matte shadow with no affect on alpha EXCEPT where the shadow occurs. I have no idea why the matte shadow receiver surface is appearing as purple in the alpha channel. How to I stop it from rendering the entire MSR surface with translucency?
Thanks.
In the attached image, I'm attempting to generate matte shadow with no affect on alpha EXCEPT where the shadow occurs. I have no idea why the matte shadow receiver surface is appearing as purple in the alpha channel. How to I stop it from rendering the entire MSR surface with translucency?
Thanks.
Comment