Hi,
since the new denoiser works so nice in production mode I tried to render an animation. I enabled "use camera path" and the LC is calculated for the whole path, but is rendered at each frame again. My luck - I remember that there was a workaround and to save the LC to a file and use it as cache.
This workflow is full of pitfalls and the average user will fail.
* the "use camera path" option is only visible if animation is enabled. If the user setup the LC first and the enable animation later, than he can oversee this appearing option.
* saving the LC is hidden in the advanced options, the average user will oversee it
* the average use could think "use camera path" means the LC will work for the animation and oversee, that saving the cache is necessary
So, please simplify the workflow. "Use camera path" should stay visible always, but be greyed out, if animation isn't enabled. It shouldn't be necessary to save the LC to the disk and the animation should direct use an one time calculated LC from the RAM.
since the new denoiser works so nice in production mode I tried to render an animation. I enabled "use camera path" and the LC is calculated for the whole path, but is rendered at each frame again. My luck - I remember that there was a workaround and to save the LC to a file and use it as cache.
This workflow is full of pitfalls and the average user will fail.
* the "use camera path" option is only visible if animation is enabled. If the user setup the LC first and the enable animation later, than he can oversee this appearing option.
* saving the LC is hidden in the advanced options, the average user will oversee it
* the average use could think "use camera path" means the LC will work for the animation and oversee, that saving the cache is necessary
So, please simplify the workflow. "Use camera path" should stay visible always, but be greyed out, if animation isn't enabled. It shouldn't be necessary to save the LC to the disk and the animation should direct use an one time calculated LC from the RAM.