Is there a way to not have this happen? Usually when you work in Rhino you have the interactive renderer enabled for working. Now if you export a .vrscene it actually exports the current settings. When it comes to batch rendering it will tell you that it can't render the .vrscenes since they are set to Interactive.
Just like you have a "GPU override" button in V-Ray Cloud, shouldn't there be a clever way to switch it back to progressive when batch rendering. Otherwise, you have to always remember to have the settings right when you export, since otherwise your .vrscene files suddenly become useless and can't be rendered any longer.
In fact, the root cause of this is that it is weird that V-Ray has one set of settings for both interactive and production. They should be 2 separate sections in the asset editor so you can set them both up how you like and can then hit either render interactive or just render. Always having to switch settings is just not very user friendly.
Is something like that planned?
Just like you have a "GPU override" button in V-Ray Cloud, shouldn't there be a clever way to switch it back to progressive when batch rendering. Otherwise, you have to always remember to have the settings right when you export, since otherwise your .vrscene files suddenly become useless and can't be rendered any longer.
In fact, the root cause of this is that it is weird that V-Ray has one set of settings for both interactive and production. They should be 2 separate sections in the asset editor so you can set them both up how you like and can then hit either render interactive or just render. Always having to switch settings is just not very user friendly.
Is something like that planned?
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