Hi everyone,
maybe someone here can help me. I am using camera mapping tool from micha which he shared here https://discourse.mcneel.com/t/wish-...apping/1231/12 and it works absolutely wonderful. But somehow the texture is "showing through" objects as you can see in this example. Any idea how i can get rid of this? The Photo is just a generic texture where i set the texture placement to environment and mapping type to screen. I already found out that this type of mapping only works with CPU and not GPU and that the prepass is showing more of this photograph on the gray material than the final image, but i am stuck and don't know what to do now to get rid of it completely.
original image

rhino viewport with generic gray material for the street and screen mapping for the photo on building meshes

when rendering

finished render cars showing through in the background

thanks
jakub
maybe someone here can help me. I am using camera mapping tool from micha which he shared here https://discourse.mcneel.com/t/wish-...apping/1231/12 and it works absolutely wonderful. But somehow the texture is "showing through" objects as you can see in this example. Any idea how i can get rid of this? The Photo is just a generic texture where i set the texture placement to environment and mapping type to screen. I already found out that this type of mapping only works with CPU and not GPU and that the prepass is showing more of this photograph on the gray material than the final image, but i am stuck and don't know what to do now to get rid of it completely.
original image
rhino viewport with generic gray material for the street and screen mapping for the photo on building meshes
when rendering
finished render cars showing through in the background
thanks
jakub
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