While rendering a scene with several area lights - one of which has specular and reflections completely turned off - I noticed that the shadows in the rendering are blocky or pixelated. If I turn off the light with the specular turned off, the shadows look better, even though you can still see a tiny bit of blockiness.
With the light turned on:
With the light turned off (notice there is still some blockiness):
Any idea what might be causing this? We can't use these as product images like that. I thought buying a renderer for several hundred dollars would give reliable results, but it appears I was wrong about that assumption.
With the light turned on:
With the light turned off (notice there is still some blockiness):
Any idea what might be causing this? We can't use these as product images like that. I thought buying a renderer for several hundred dollars would give reliable results, but it appears I was wrong about that assumption.
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