Hi,
if I use an exposure correction at the frame buffer and save all channels to the hard disk, than only the effect pass shows the exposure corrected result. But like at VfR4 also the denoise and basic RGB pass should be corrected, so that the user can combine the channels in postwork.
For example I have a fine leather structure which is removed by the V-Ray denoiser. I would like to use the leather areas from the basic RGB channel without denoising. But the exposure doesn't match. At VfR4 it works fine.
(It's an old, reported issue and I ask for it in the hope to get a fix for the coming update. This missing basic function was one reason for me to still use VfR4 often instead VfR5.)
-Micha
if I use an exposure correction at the frame buffer and save all channels to the hard disk, than only the effect pass shows the exposure corrected result. But like at VfR4 also the denoise and basic RGB pass should be corrected, so that the user can combine the channels in postwork.
For example I have a fine leather structure which is removed by the V-Ray denoiser. I would like to use the leather areas from the basic RGB channel without denoising. But the exposure doesn't match. At VfR4 it works fine.
(It's an old, reported issue and I ask for it in the hope to get a fix for the coming update. This missing basic function was one reason for me to still use VfR4 often instead VfR5.)
-Micha
Comment