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  • Decal

    I have a couple of questions about decals.
    1. Do decal is working with RTX GPU rendering? I'm getting a black result if I use a material with a texture and the decal is not visible if I use a mask. CPU is working good

    Click image for larger version

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    2. How do I rotate-mirror the decal? In my test (CPU) the logo seems to be mirror and I have no idea how to fix it. The correct result should be as in the texture preview.

    Click image for larger version

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  • #2
    I found that if I mirror the decal dummy object I could mirror the decal.

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    • #3
      Do you guys know the answer to the first question in my post about Decals and GPU RTX rendering?

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      • #4
        Hi javierrentas,

        The described scenario works as expected for me:
        Click image for larger version

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        Can you share an example scene that shows the problem?

        Konstantin

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        • #5
          Hi Kotse,
          I did another test and I'm getting the same result as before
          Decal CPU
          Click image for larger version

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          Decal GPU RTX
          Click image for larger version

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          Here is the scene:
          https://drive.google.com/file/d/1zsJ...ew?usp=sharing

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          • #6
            Thanks for the scene!
            I was able to reproduce the issue as described and found what's causing it.
            Once again the On-demand Mipmapping option is the reason.
            Using full size textures fixes it:
            Click image for larger version

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            I'll log a bug for this.
            And excuse us for the inconvenience.

            Konstantin

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            • #7
              Another solution for this I found is just applying the Decal material to another scene object (not a decal).
              It seems that V-Ray GPU is not generating mipmaps for materials applied only to Decals...

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              • #8
                Hi Kotse,
                Thank you for the solution. I'm glad you guys found a workaround. Thank you!

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