Announcement

Collapse
No announcement yet.

Displacement Geometry does not work with nested textures

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Displacement Geometry does not work with nested textures

    Hi,

    Sorry for posting so many questions... I think this is a bug, unless I am missing something obvious?


    The object on the left: using a Displacement Geometry with a Noise A texture for the displacement map. Applied it to a plane, works fine. Great.
    The object on the right: using a Displacement Geometry with a Noise A texture for the displacement map; however, a circular Gradient texture for the map was applied to the color B parameter of the Noise A texture; this displacement geometry was applied to another plane. The displacement geometry shows up on the plane a bit like a bump map, instead of displacement - i.e. it looks like it is casting shadows on itself, but it is completely flat, even if the displacement amount is cranked extremely high.

    Rhino file here.

    Click image for larger version

Name:	displacement-bug.png
Views:	150
Size:	531.4 KB
ID:	1135112








  • #2
    Hello,

    Thank you for your post!
    This is a known issue (ref num WEBUI-4337).
    As a workaround please use 2D displacement.
    Click image for larger version

Name:	Screenshot 2021-12-29 at 12.48.32.png
Views:	114
Size:	51.2 KB
ID:	1135345

    Comment


    • #3
      Hi sam_wolk,

      Let me clarify what Slavcho said a little.
      The real issue here is the Gradient texture.
      Your setup should work just fine with any other map.
      You can also replace the procedural gradient with a bitmap alternative.

      I'll revisit this issue and we might be able to find a V-Ray-side solution for it in the future.

      Regards,
      Konstantin

      Comment

      Working...
      X