Hi, I've noticed that the noise texture isn't mapping correctly to an object when a spherical mapping channel is applied. It looks a lot more like surface mapping.
I've cross referenced it with a custom mapping channel that I've setup to mimic the spherical mapping where the noise texture applies as expected.
Renderings, screenshots and rhino file below.
I've cross referenced it with a custom mapping channel that I've setup to mimic the spherical mapping where the noise texture applies as expected.
Renderings, screenshots and rhino file below.
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