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Vray 6.20.01 MAJOR problem

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  • Vray 6.20.01 MAJOR problem

    Please see the attached as I cannot explain what is happening in words.
    Textures are jumping to different objects.
    This file was created in Vray 6.1 (last version) and Rhino 7.
    About a week ago I updated to 6.20.01 hotfix, and found this problem after working 40+ hours on several projects.
    Different files all created with Rhino 7 and Vray 6.1, the result is the same.
    It might be related to lightmix.
    What happens if I rollback to Vray 6.1, to all the files I worked on with Vray 6.2?
    I have done about 40 hours of work, is that now lost?
    I am getting files together to send to tech support, but I need IMMEDIATE feedback please.
    Thank you,
    Glenn
    Attached Files

  • #2
    Thank you tech support for providing the Solution:
    reverting to the Default Render Settings

    Click image for larger version

Name:	Rhino_2023-12-29_13-19-35.jpg
Views:	153
Size:	96.0 KB
ID:	1198811

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    • #3
      Hi all,

      The problem occurs with GPU rendering, specifically with On-Demand Mipmapping enabled under V-Ray GPU settings. This problem has been identified and reported to the Development Team (VRW-4304). We will keep you updated when there is more information.

      In the meantime, you can consider the following workarounds:
      1. Render using the CPU instead of GPU.
      2. Set the "Texture Mode" in V-Ray GPU settings to Compressed textures

      Thank you for your understanding.​
      Last edited by zhanet.georgieva; 10-01-2024, 07:47 AM.

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