In this topic it was pointed out that I should use V-ray purge instead of Rhino purge to avoid v-ray assets to be accidentally purged from the model.
However I am now running into problems with the V-ray purge command NOT purging materials and geometries (belonging to a deleted block) that were 'tagged' and not in use anymore. This results in models with lots and lots of useless materials and v-ray geometries.
I can not believe this behavior is to be expected.
Steps to reproduce:
Why is it so hard for v-ray to work with rhino blocks?
I'm having a huge amount of trouble with lots of v-ray assets in combination with rhino blocks.
Working with groups instead of blocks avoids a lot of the problems, but is not a viable way of working with large models.
V-ray decals for instance do not work well on blocks. So to be able to use them correctly, I have to explode the block, and turn it into a group. This way the decals will work, but there is no easy way of updating the block that is now a group.
Please fix the annoying problems with blocks. I want to be able to use enmesh/lights/scatter/decals etc. in/on blocks. This will greatly speed up my workflow and save me hours and hours of troubleshooting problems I notice too late in the process.
However I am now running into problems with the V-ray purge command NOT purging materials and geometries (belonging to a deleted block) that were 'tagged' and not in use anymore. This results in models with lots and lots of useless materials and v-ray geometries.
I can not believe this behavior is to be expected.
Steps to reproduce:
- Open a new rhino model;
- Draw a box;
- Assign a v-ray material to the box
- Assign a 'tag' to the v-ray material.
- Save and close the model;
- Open a new model;
- Insert the model with the box from step 5;
- The 'tagged' v-ray material should appear in the asset editor.
- Delete the block;
- Use the v-ray purge command in the asset editor --> the 'tagged' material is not purged from the drawing.
Why is it so hard for v-ray to work with rhino blocks?
I'm having a huge amount of trouble with lots of v-ray assets in combination with rhino blocks.
Working with groups instead of blocks avoids a lot of the problems, but is not a viable way of working with large models.
V-ray decals for instance do not work well on blocks. So to be able to use them correctly, I have to explode the block, and turn it into a group. This way the decals will work, but there is no easy way of updating the block that is now a group.
Please fix the annoying problems with blocks. I want to be able to use enmesh/lights/scatter/decals etc. in/on blocks. This will greatly speed up my workflow and save me hours and hours of troubleshooting problems I notice too late in the process.
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