Announcement

Collapse
No announcement yet.

Fur geometry issue with GPU rendering

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Fur geometry issue with GPU rendering

    Hi,
    I'm creating some electrical cables renderings and found out that using fur was a great solution.
    But when I rendered I discovered that the end of the elements was too dark... after analyzing the issue I realized that the problem was just with GPU.
    Unfortunately CPU render looks perfect but the time to render is much more.
    Is this something you know about? is this related to drivers or memory limitation? because I tried with a simple scene which shouldn't be recourses demanding for my Quadro P2000 5Mb and I have the latest Nvidia driver (552.86) and Vray update.6.20.05​
    Attached Files

  • #2
    Hi All,
    This is a friendly reminder for my previous question.​

    Comment


    • #3
      Hello joaquin_laborda​!
      Thanks for writing us!

      We are aware of this behavior. There is a discrepancy between the CPU and GPU engines' results when the Fur geometry is rendered from a very close distance. The GPU is a different engine and uses different algorithms for rendering the fur.
      I will log a ticket in our system for future improvement.
      Additionally, you can share your wish in our new V-Ray Ideas Portal !

      Kind regards,
      Ivelina
      Ivelina Mincheva
      V-Ray for SketchUp | V-Ray for Rhino | QA
      www.chaos.com

      Comment

      Working...
      X