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Workaround for "V-Ray GPU: The bump amount of a material is ignored if an additional "Round Edges" effect is applied to the same shader"

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  • Workaround for "V-Ray GPU: The bump amount of a material is ignored if an additional "Round Edges" effect is applied to the same shader"

    Workaround: Simply swap the two bump effects, the soft edge bump into the VRay material layer and the texture with the multiplier into the additional bump layer. And it works, you can adjust the texture bump down again.

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    www.simulacrum.de ... visualization for designer and architects

  • #2
    This is a V-Ray GPU issue already logged as VGPU-6673.
    Unfortunately it is still unresolved.

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    • #3
      Hi Micha!

      We are looking into this now

      Best,
      Muhammed
      Muhammed Hamed
      V-Ray GPU product specialist


      chaos.com

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