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Workaround for "V-Ray GPU: The bump amount of a material is ignored if an additional "Round Edges" effect is applied to the same shader"

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  • Workaround for "V-Ray GPU: The bump amount of a material is ignored if an additional "Round Edges" effect is applied to the same shader"

    Workaround: Simply swap the two bump effects, the soft edge bump into the VRay material layer and the texture with the multiplier into the additional bump layer. And it works, you can adjust the texture bump down again.

    Click image for larger version

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