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Issue: Light value wrong scaled by scaling the light

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  • Issue: Light value wrong scaled by scaling the light

    I rendered a train interior with a long rectangular light over the whole ceiling of the car. The lighting setup was perfect. Then I had to attach a monitor to the ceiling and I had to cut the light in half lengthwise and place it in front of/behind the ceiling monitor. The light setup was now far too bright.

    Please disable the automatic scaling of the light value or allow the user to switch off the automatic change. It does not work.

    Interestingly, the light value is only “scaled” when you scale the light in the viewport, but if you adjust the u size value in the light parameters, the light value is retained and everything looks fine.​ Attached my test scene.

    Best-
    Micha

    Click image for larger version

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    Click image for larger version

Name:	Screen Shot 01-24-25 at 07.47 PM.jpg
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Size:	81.1 KB
ID:	1225661
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