Make a simple scene with a sphere. Apply a vraymat to sphere, with a white reflection color. The sphere renders mirror like (=ok).
Now edit the material and change refl glossy to 0.9. Render again: no reflections show up. If you use a grey color for reflection, reflections appear but not strong enough.
When you turn on fresnell, everything works ok.
Also when you set glossy subdivs to for example 30, then you decide to render without glossies so you set the glossy to 1.0 again, close the dialog, reopen it---> subdivs are reset to 8. (not a big problem but sometimes can be annoying)
Now edit the material and change refl glossy to 0.9. Render again: no reflections show up. If you use a grey color for reflection, reflections appear but not strong enough.
When you turn on fresnell, everything works ok.
Also when you set glossy subdivs to for example 30, then you decide to render without glossies so you set the glossy to 1.0 again, close the dialog, reopen it---> subdivs are reset to 8. (not a big problem but sometimes can be annoying)
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