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A bug; beta 6

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  • A bug; beta 6

    Tried new version. Opened fresh file WITHOUT saved rendermesh. Plain wire. Pressed render - Rhino said it build mesh, but I tired of waiting (I know it's not a VRay issue, just huge default tess. settings) and pressed ESC to stop meshing. And after that VRay started to render (of course it's all black, because there's no mesh to render). So what's the problem ?
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    A bug; beta 6

    CRASH

    Just waited a little for tesselation to complete, then shaded it and pressed render..... Damn.
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

    Comment


    • #3
      A bug; beta 6

      Can you send us your scene?

      Please.

      Corey
      Best regards,

      Corey Rubadue
      Director

      Chaos Group

      Comment


      • #4
        A bug; beta 6

        Crashed again.

        Will send, just wait a little.
        I just can't seem to trust myself
        So what chance does that leave, for anyone else?
        ---------------------------------------------------------
        CG Artist

        Comment


        • #5
          A bug; beta 6

          after debugging that scene it appears that one of the render meshes that Rhino is sending to us has 2 verts, no faces, and no vert normals. It was crashing because I assumed that there would be one vert normal for each vert, but since there is not enough vertexes to create normals (you need at least 3 for a face) I was reading into bad memory. I added some extra checks to the render mesh adding function and now it works fine. It will be in the next release. If you want to render with VRay for Rhino as it is now, you need to find the 2 verts that are floating around.

          Also, with the rendering black issue, we're going to redo a couple things so that in cases like that VRay for Rhino handles it better.

          Thanks
          Best regards,
          Joe Bacigalupa
          Developer

          Chaos Group

          Comment


          • #6
            A bug; beta 6

            I'm glad, the scene was usefull
            I'd already rendered the scene. Just used curves with far more CP (to split it correctly) and then "rebuild surface".
            Must say Rh4 splits surfaces in a far more intelligent way. This scene was translated to Rh3 from Rh4....
            I just can't seem to trust myself
            So what chance does that leave, for anyone else?
            ---------------------------------------------------------
            CG Artist

            Comment

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