If I render my scene with a light cache as secondary engine and Irad.Map as primary engine, than first the light cache will be deleted. OK, but than the Prefilter start and my CPU goes at 0% usage for a very long time (some minutes). Maybe, the engine makes a break after the light cache calculation.
PS: I don't want forget to say - Vray is wonderful fast and bring a great quality. Thank you.
PS: I don't want forget to say - Vray is wonderful fast and bring a great quality. Thank you.
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