Maybe this is a Vray bug, but maybe it's the RCM's problem.
I finally figured out that the rendered viewport does not accurately show a tiled map. If I change the size of the tile to a number greater than 1.0, I see only one tile on the surface. Beyond that tile the image is just stretched to fit. When I render it, it comes out as it should (properly tiled).
This method of tiling warrants some discussion, I think. If I have an image I want to tile, like a hardwood floor or a bathroom tile, I want to set the size of that tile in the material definition. Even if I have to convert pixels to inches, I only want to do it once. The way it is now, I have to measure the surface and calculate how many tiles it should have. That's fine for one surface, but what if I have all my floors on a "floor" layer, assign materials by layer. I have to manually adjust each map.
There's probably a benefit to the method now employed, but I think it would be more useful (to me, of course) the way I have done it in Flamingo.
Thoughts?
I finally figured out that the rendered viewport does not accurately show a tiled map. If I change the size of the tile to a number greater than 1.0, I see only one tile on the surface. Beyond that tile the image is just stretched to fit. When I render it, it comes out as it should (properly tiled).
This method of tiling warrants some discussion, I think. If I have an image I want to tile, like a hardwood floor or a bathroom tile, I want to set the size of that tile in the material definition. Even if I have to convert pixels to inches, I only want to do it once. The way it is now, I have to measure the surface and calculate how many tiles it should have. That's fine for one surface, but what if I have all my floors on a "floor" layer, assign materials by layer. I have to manually adjust each map.
There's probably a benefit to the method now employed, but I think it would be more useful (to me, of course) the way I have done it in Flamingo.
Thoughts?
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