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Maps, Tiling, and RenderView

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  • Maps, Tiling, and RenderView

    Maybe this is a Vray bug, but maybe it's the RCM's problem.
    I finally figured out that the rendered viewport does not accurately show a tiled map. If I change the size of the tile to a number greater than 1.0, I see only one tile on the surface. Beyond that tile the image is just stretched to fit. When I render it, it comes out as it should (properly tiled).

    This method of tiling warrants some discussion, I think. If I have an image I want to tile, like a hardwood floor or a bathroom tile, I want to set the size of that tile in the material definition. Even if I have to convert pixels to inches, I only want to do it once. The way it is now, I have to measure the surface and calculate how many tiles it should have. That's fine for one surface, but what if I have all my floors on a "floor" layer, assign materials by layer. I have to manually adjust each map.

    There's probably a benefit to the method now employed, but I think it would be more useful (to me, of course) the way I have done it in Flamingo.

    Thoughts?

  • #2
    Maps, Tiling, and RenderView

    We do nothing special with RCM. RCM itself handles all of that stuff. The only connection VRay for Rhino has to it is that we use the mapping channel that is generated by it. I believe Corey had problems with the tiling as well with the previous RCM build. We'll look into it, and bring it up with the McNeel people. Thanks
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

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