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  • ***PLEASE POST ALL RC1 BUGS HERE***

    Originally posted by flipside
    Don't know if it is on the list already, but there still is a problem with GI interpolation and surfaces with wrong normals.




    The scene:
    http://www.aversis.be/vrayrhino/normals.zip
    This is now corrected for the latest release of the SDK, so I suppose it will make into the next RC. Also, the invert texture now works for bump maps too, so you can invert a bump map.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • ***PLEASE POST ALL RC1 BUGS HERE***

      good news vlado !
      Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

      Comment


      • Re: Layer Materials

        Originally posted by craiggorton
        I assigned all object's materials by layer, then assigned my layer's materials by importing files.
        I then switched to Flamingo and re-assigned the layers.
        I switch back to Vray and assign layer 1 with vismat 1 (by browsing), but it didn't really switch it. It got the assignment wrong- was using "brass" instead of "SS."
        Something weird going on there.
        Flamingo overwrites the material name. I don't really know the best way to deal with this. Basically we're all writing to the same member variables. So I wouldn't suggest working in the same scene with different renderers and different materials. I would suggest making separate copies in instances like that.

        I guess we need to find a better solution than that
        Best regards,
        Joe Bacigalupa
        Developer

        Chaos Group

        Comment


        • ***PLEASE POST ALL RC1 BUGS HERE***

          Originally posted by comput
          I have read this some where in the posts, but I can't find it for commenting... sorry.

          It seems like that the new RC1 makes RHINO to not to remember/save the layout, tools and stuff are being removed after restarting RHINO!
          The interface (my tools) are reset to the original layout set before installing RC1.
          Yeah thats on my list to look at. Thanks
          Best regards,
          Joe Bacigalupa
          Developer

          Chaos Group

          Comment


          • ***PLEASE POST ALL RC1 BUGS HERE***

            Originally posted by Micha
            I would be happy if this two bugs could be fixed as next, because I find no way around:
            - texture intensity of emitter materials dosn't work
            - reflection map and fresnel can not used together

            Use the Blend texture to combine two textures together
            Best regards,
            Joe Bacigalupa
            Developer

            Chaos Group

            Comment


            • ***PLEASE POST ALL RC1 BUGS HERE***

              ... last night I have let render three images. I'm happy. I like the "reinhard" color mapping. ASGvis team, thank you for the fine tool.

              I have saved the three images and look in the details and zoomed in per scroll wheel. If I click in the images and scroll at the limit of 1600% a few times up and down, than I get a frame buffer crash message: unhandled exception (at all three frame buffers). If I select "ignore", than it dosn't complete crash down most, but it's an uggly bug. In the worst case, the image must be rendered again.
              www.simulacrum.de - visualization for designer and architects

              Comment


              • ***PLEASE POST ALL RC1 BUGS HERE***

                Originally posted by joeb
                Originally posted by Micha
                I would be happy if this two bugs could be fixed as next, because I find no way around:
                - texture intensity of emitter materials dosn't work
                - reflection map and fresnel can not used together

                Use the Blend texture to combine two textures together
                I don't find a way how it work. Please help. Could be great if we get it.
                www.simulacrum.de - visualization for designer and architects

                Comment


                • ***PLEASE POST ALL RC1 BUGS HERE***

                  I would seriously consider placing the fresnell back into the main material interface. As this is such a commonly used map, I find it much easier to control it directly within the main interface. I don't know how it works in max, but the fresnell is there also independant of the reflection map slot, which makes life a lot easier. Imo fresnell is the same category of properties like refraction, diffuse, reflection, etc... You could also take out all the color swatches and make us use the acolor map instead, if you continue the logic of the fresnell map thing

                  I see this as an important thing to improve usability, especially for new users. If fresnell is inside the main interface, you can create most of the commonly used materials without the need for adding maps. If it were up to me, I would make fresnell even turned on by default, because in fact every material has this effect (even metals, just turn it up to 12 to 16 or something). In max I also find myself turning on fresnell always for every material I create.
                  Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

                  Comment


                  • ***PLEASE POST ALL RC1 BUGS HERE***

                    Hello all. Dunno if it's VRfRh bug, but tells me it can't find activation manager and expired.

                    edit
                    OK. Find a way to resolve this thing. Testing Maybe it's all already known, but in case not

                    1) Small UI not THAT biiig bug, just a note - mat editor main window (where all options and all that stuff), right scroll bar shouldn't appear when I do such things (http://www.bigupload.com/code.php?code=5A942680)
                    2) just a wish - I wish material window can be minimized or smth like this to get access to options or another window under materials (doing it manually right now by re-enabling Rhino main window via api); sometimes I make windows semi-transparent
                    3) can I partly disable (kinda "uncheck") layers ?
                    4) plz add an options to auto-apply material when changed (so I don't need to reapply it again again and again - really nice, when you enabled rhino window)
                    5) BUG - when you delete all the diffuse layers (or all layers at all) preview hangs rhino with 100% CPU load!
                    6) BUG - huge HDRi maps preview makes VRfRh use 100% CPU power . . . or should I wait another 10-minutes ?
                    7) maybe a BUG - what's this ? clipping ? (HDRi Dosch Sky preview)

                    8 ) bitmap multipler doesn't affect preview (BTW - can't write (8bracket)hehehe )
                    9) I wish VRay->Options to restore Options window when it minimized
                    10) BUG - zooming to max values (1600%) produces "smearing" effect, so you can't see your image. Zooming out to previuos 800% - all fine. WARNING - IT's A CRITICAL BUG! Zooming in and out several times - Unhandled exception! Video, where I recreated error!!! Approx 7 megs. http://rapidshare.de/files/20284566/tt32.avi.html

                    P.S. BTW - looked deeply in last VFB bug. Seems like there's problem with caching huge VFB areas or smth like this.
                    I just can't seem to trust myself
                    So what chance does that leave, for anyone else?
                    ---------------------------------------------------------
                    CG Artist

                    Comment


                    • ***PLEASE POST ALL RC1 BUGS HERE***

                      Originally posted by Micha
                      Originally posted by joeb
                      Use the Blend texture to combine two textures together
                      I don't find a way how it work. Please help. Could be great if we get it.
                      Its not hard to use. Make a texture for Texture A. Make a texture for Texture B. Choose the amount to blend. 0.5 is default, which is 50 50 split. What two textures are you trying to blend that you are having a problem with
                      Best regards,
                      Joe Bacigalupa
                      Developer

                      Chaos Group

                      Comment


                      • ***PLEASE POST ALL RC1 BUGS HERE***

                        Joe, please try to create a plastic (fresnel) sphere with a textured reflection, like not reflective motar of a tile texture. I find no way to do it.

                        I wish, the fresnel control could be back at the reflection options and I could control the reflection per map independent from the fresnel effect.
                        www.simulacrum.de - visualization for designer and architects

                        Comment


                        • ***PLEASE POST ALL RC1 BUGS HERE***

                          Guys plz ready my post on previuos page! Critical bug

                          Any answers ?
                          I just can't seem to trust myself
                          So what chance does that leave, for anyone else?
                          ---------------------------------------------------------
                          CG Artist

                          Comment


                          • ***PLEASE POST ALL RC1 BUGS HERE***

                            10) BUG - zooming to max values (1600%) produces "smearing" effect, so you can't see your image. Zooming out to previuos 800% - all fine. WARNING - IT's A CRITICAL BUG! Zooming in and out several times - Unhandled exception! Video, where I recreated error!!! Approx 7 megs. http://rapidshare.de/files/20284566/tt32.avi.html
                            I just can't seem to trust myself
                            So what chance does that leave, for anyone else?
                            ---------------------------------------------------------
                            CG Artist

                            Comment


                            • ***PLEASE POST ALL RC1 BUGS HERE***

                              Paul, some post befor the bug is reported.

                              Yesterday I have rendered an image with 2000x4000 and the framer buffer crashed at 400% zoom.
                              www.simulacrum.de - visualization for designer and architects

                              Comment


                              • ***PLEASE POST ALL RC1 BUGS HERE***

                                Originally posted by Paul Oblomov
                                10) BUG - zooming to max values (1600%) produces "smearing" effect, so you can't see your image. Zooming out to previuos 800% - all fine. WARNING - IT's A CRITICAL BUG! Zooming in and out several times - Unhandled exception! Video, where I recreated error!!! Approx 7 megs. http://rapidshare.de/files/20284566/tt32.avi.html
                                Thanks for the pointer, will look at this.

                                Best regards,
                                Vlado
                                I only act like I know everything, Rogers.

                                Comment

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