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  • ***PLEASE POST ALL RC1 BUGS HERE***

    Micha
    Just need some attention
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

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    • ***PLEASE POST ALL RC1 BUGS HERE***

      ... decals (transparency) and GI are not working together.
      http://www.asgvis.com/phpBB2/viewtopic.php?t=610
      www.simulacrum.de - visualization for designer and architects

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      • Duplicate Material

        When I right click and duplicate material it doesn't do it until I try again.
        While I'm at it (wish) I'd like to have more space where the scene materials are listed.

        Comment


        • Re: Duplicate Material

          Originally posted by craiggorton
          When I right click and duplicate material it doesn't do it until I try again.
          While I'm at it (wish) I'd like to have more space where the scene materials are listed.
          Please email test release bugs to me and crubadue@asgvis.com. No one else here has a clue what your talking about
          Best regards,
          Joe Bacigalupa
          Developer

          Chaos Group

          Comment


          • ***PLEASE POST ALL RC1 BUGS HERE***

            Originally posted by Paul Oblomov
            5) BUG - when you delete all the diffuse layers (or all layers at all) preview hangs rhino with 100% CPU load!
            Yep this is on my list
            6) BUG - huge HDRi maps preview makes VRfRh use 100% CPU power . . . or should I wait another 10-minutes ?
            Some HDR images incur a large amount of overhead. Could you send me the HDR image your having problems with?
            9) I wish VRay->Options to restore Options window when it minimized
            Yeah I just noticed this one myself, I'll see what I can do

            Sorry for the delay in response. I've been slacking on my Forum rounds, sorry about that
            Best regards,
            Joe Bacigalupa
            Developer

            Chaos Group

            Comment


            • ***PLEASE POST ALL RC1 BUGS HERE***

              Well about HDR:
              tried to reproduce error - mat preview worked fine ()damn strange() but it crashed Told that I need to send dump to mcneel... Strange! And I don't know where to send my hdr ? As it 55mb huge
              I just can't seem to trust myself
              So what chance does that leave, for anyone else?
              ---------------------------------------------------------
              CG Artist

              Comment


              • ***PLEASE POST ALL RC1 BUGS HERE***

                I have here a HDRI as rar archive 30MB at my server. In the past I have got problems with highres HDRIs too. I will send a link to Joe so that the ASGvis team and Vlado can test it.
                www.simulacrum.de - visualization for designer and architects

                Comment


                • ***PLEASE POST ALL RC1 BUGS HERE***

                  Originally posted by Paul Oblomov
                  Well about HDR:
                  tried to reproduce error - mat preview worked fine ()damn strange() but it crashed Told that I need to send dump to mcneel... Strange! And I don't know where to send my hdr ? As it 55mb huge
                  Do you have an ftp site or some way for me to download it? If not don't worry about it, I think I have a hdr image here that causes a problem.
                  Best regards,
                  Joe Bacigalupa
                  Developer

                  Chaos Group

                  Comment


                  • ***PLEASE POST ALL RC1 BUGS HERE***

                    Originally posted by Micha
                    I have here a HDRI as rar archive 30MB at my server. In the past I have got problems with highres HDRIs too. I will send a link to Joe so that the ASGvis team and Vlado can test it.
                    That would be great. Thanks
                    Best regards,
                    Joe Bacigalupa
                    Developer

                    Chaos Group

                    Comment


                    • ***PLEASE POST ALL RC1 BUGS HERE***

                      Originally posted by Micha
                      I wish, the fresnel control could be back at the reflection options and I could control the reflection per map independent from the fresnel effect.
                      That would not solve the problem of the mortar in tile. I'm not sure if thats where your going with that or not.

                      As far as the mortar/tile thing I think it may be possible if you work some RCM mapping voodoo, but I'm not positive. Corey is going to test that theory out. If not I guess the only solution to that issue would be to allow fresnel have maps for the reflection/refraction color( which is not the same thing as what your suggesting when you say to move fresnel control back to where it used to be)
                      Best regards,
                      Joe Bacigalupa
                      Developer

                      Chaos Group

                      Comment


                      • ***PLEASE POST ALL RC1 BUGS HERE***

                        ... If not I guess the only solution to that issue would be to allow fresnel have maps for the reflection/refraction color( which is not the same thing as what your suggesting when you say to move fresnel control back to where it used to be)
                        The motar/tile problem is a classical render issue, often needed. I'm not sure about the difference of the two methods. Maybe Vlado know a good answer.

                        If I remember me right, I have done this effect in the previous releases as the fresnel control was not a map and the reflection color was controled per map.
                        www.simulacrum.de - visualization for designer and architects

                        Comment


                        • ***PLEASE POST ALL RC1 BUGS HERE***

                          Originally posted by Micha
                          If I remember me right, I have done this effect in the previous releases as the fresnel control was not a map and the reflection color was controled per map.
                          If you used the "reflection" map at that time, it was really the same thing as the map on "Filter" now. So if you put a fresnel tex on the "Reflection" map and put your other map on the "Filter" map then you will have the same result you previously had.

                          I realize its confusing, but back then the actual reflection map was reserved for fresnel only and the map shown next to "Reflection" was actually being used for what the current "Filter" map is used for. Now that we have a way to allow our users to handle all of that stuff for themselves there is no more "behind the scenes" crap like that going on.

                          We are looking into this further for a solution more similar to how it would be handled in VRay for Max ( being able to select a texture as opposed to a color only in the Fresnel reflection/refraction parameters ).
                          Best regards,
                          Joe Bacigalupa
                          Developer

                          Chaos Group

                          Comment


                          • ***PLEASE POST ALL RC1 BUGS HERE***

                            Joe, thank you very much for your patience. I have got it now.
                            www.simulacrum.de - visualization for designer and architects

                            Comment


                            • ***PLEASE POST ALL RC1 BUGS HERE***

                              I'm not sure I have post it in the past: blocks are not visible in the rendered scene and materials of blocks are ignored. Example: import an object with textures -> create a block -> insert this block several times -> render -> ...
                              www.simulacrum.de - visualization for designer and architects

                              Comment


                              • ***PLEASE POST ALL RC1 BUGS HERE***

                                Originally posted by Micha
                                I'm not sure I have post it in the past: blocks are not visible in the rendered scene and materials of blocks are ignored. Example: import an object with textures -> create a block -> insert this block several times -> render -> ...
                                Yeah I fixed this last night. They are in the scene, just not in the right location
                                Best regards,
                                Joe Bacigalupa
                                Developer

                                Chaos Group

                                Comment

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