Hi,
When I create a spot or point light and render, my interior scene with the light shining through the window renders black.
I crank up the multiplier from 30 to 5000. Still no hint of light in the scene. I switch from Inverse Square to Linear and nothing.
When I select my light in model space, the light properties jumps back to Inverse Square.
1) It appears as the decay settings are not sticking.
2) Why do I not get any light in the scene even using linear decay?
3) Linear and Rectangular light seem to work just fine.
Somewhere I thought Thomas mentioned an issue simular to this? Nothing was in the bug list for build 11 so I thought I would mention it.
Cheers,
Bill
When I create a spot or point light and render, my interior scene with the light shining through the window renders black.
I crank up the multiplier from 30 to 5000. Still no hint of light in the scene. I switch from Inverse Square to Linear and nothing.
When I select my light in model space, the light properties jumps back to Inverse Square.
1) It appears as the decay settings are not sticking.
2) Why do I not get any light in the scene even using linear decay?
3) Linear and Rectangular light seem to work just fine.
Somewhere I thought Thomas mentioned an issue simular to this? Nothing was in the bug list for build 11 so I thought I would mention it.
Cheers,
Bill
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