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Texture multiplier resets

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  • Texture multiplier resets

    Make a surface, add a Vray material. In the Diffuse channel, add a bitmap. Set the multiplier to zero. Render. Here I get the expected result, no image map. Edit the material, check the settings on the map- here , I now see the multiplier at 1.175. Exit and render- the image map does show now.

    -Pascal

  • #2
    Re: Texture multiplier resets

    Originally posted by PGolay
    Make a surface, add a Vray material. In the Diffuse channel, add a bitmap. Set the multiplier to zero. Render. Here I get the expected result, no image map. Edit the material, check the settings on the map- here , I now see the multiplier at 1.175. Exit and render- the image map does show now.

    -Pascal
    Hmm- sorry- I meant to post that under the 12.1 sticky.

    -Pascal

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    • #3
      Texture multiplier resets

      First aid: set 0.01.
      www.simulacrum.de - visualization for designer and architects

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      • #4
        Texture multiplier resets

        no worries, I'll check that out asap
        Best regards,
        Joe Bacigalupa
        Developer

        Chaos Group

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        • #5
          Texture multiplier resets

          Does Vray generaly support negative bump values?
          www.simulacrum.de - visualization for designer and architects

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