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  • Light attenuation not working.

    Has the the inverse and inverse square decay options for omni lights been implemented? I do not get expected results. Both the decay options show a uniform dull colour with not observable attenuation. Tested this with a single omni light poised slightly above a flat box with simillar results.

    Linear option shows some attenuation.

  • #2
    Light attenuation not working.

    I'll look into it - we've never had a problem with the attenuation before.
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

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    • #3
      Light attenuation not working.

      Cadmango,

      Assuming that you mean Attenuation = decay and omni = point light I believe you need to be using higher multipliers to see the effect of the light. By default the decay is set to linear and the multiplier is set to 1. Try higher an higher multipler for you light- maybe around 50 or so.

      Best regards,

      Corey
      Best regards,

      Corey Rubadue
      Director

      Chaos Group

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      • #4
        Light attenuation not working.

        ... 50 or 50,000 or 5,000,000.
        www.simulacrum.de - visualization for designer and architects

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        • #5
          Light attenuation not working.

          Right! Just roll the dice.
          Best regards,

          Corey Rubadue
          Director

          Chaos Group

          Comment


          • #6
            Light attenuation not working.

            The increment required for inverse and inv2 seems out of proportion with linear sensitivity. Slightly counter intuitive in my opinion. Maybe it would be better to make the inv lights mare sensitive to spinner change. Who would know that you have to crank it up to 100000 before the effect is apparent?

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            • #7
              Light attenuation not working.

              Originally posted by Cadmango
              The increment required for inverse and inv2 seems out of proportion with linear sensitivity. Slightly counter intuitive in my opinion. Maybe it would be better to make the inv lights mare sensitive to spinner change. Who would know that you have to crank it up to 100000 before the effect is apparent?
              Your right- I'll see if I can find a better way to handle that incrementing based on decay type. Perhaps in a future service release.
              Best regards,
              Joe Bacigalupa
              Developer

              Chaos Group

              Comment

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