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  • Caustic usage

    Hallo,

    today I have play a little with caustics. I wonder me, that caustics should be enable in GI mode only. From Rhinoman|AIR I know, that caustic could be used in non GI mode too. Is it an interface bug, that the caustic parameters are disabled if GI is disabled?

    Regards
    Micha
    www.simulacrum.de - visualization for designer and architects

  • #2
    Caustic usage

    I'm glad you reminded me of this. I originally thought caustics were only around in GI modes - so the UI hides it otherwise. However, if you check caustics on then turn GI off the caustics stuff is still calculates the caustic map and whatnot. So my first gut-instinct is that I have just made a UI error in thinking that caustics aren't used in non-GI renders. I'll look further into this. Thanks
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

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    • #3
      Caustic usage

      I have tested caustics: a sphere at a plane and a spot light. The progress window tell me, that a caustic map will be calculated. But I can not see a caustic effect. Maybe I have overseen something. Could somebody test it?
      www.simulacrum.de - visualization for designer and architects

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      • #4
        Caustic usage

        works fine for me (except the fact that caustics tab is gone when not using GI).



        http://www.aversis.be/vrayrhino/caustics.zip
        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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        • #5
          Caustic usage

          Thank you Wouter. It works, but if I replace the point light with a spot, I get no caustics. I have inserted the spot with default settings. Any idea?

          EDIT: I have set "inverse square" and intensity 1000, now I get a caustic effect, but the light is quite dark. My theory, the decay settings are not used for the caustic, it works in "inverse square" allways.
          Simple test: set the point light in "linear" mode and intensity 2 - no caustics.

          Conclusion: caustics dosn't work in "linear" and "inverse" decay mode. A Bug?
          www.simulacrum.de - visualization for designer and architects

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          • #6
            Caustic usage

            I'll ask Vlado to take a look at that issue
            Best regards,
            Joe Bacigalupa
            Developer

            Chaos Group

            Comment


            • #7
              Caustic usage

              Originally posted by Micha
              Conclusion: caustics dosn't work in "linear" and "inverse" decay mode. A Bug?
              Nope, this is not a bug. Inverse square decay is the physically correct one. Because of the way caustics are calculated, the inverse square decay is obtained automatically and there is no way to change this - it's an intrinsic property of photon mapping.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                Caustic usage

                Thank you Vlado. I have suppose so that it is so, but I have not find any info about it at the help page. MAybe you could add an info.

                Regards Micha
                www.simulacrum.de - visualization for designer and architects

                Comment


                • #9
                  Caustic usage

                  In my example, I used a point lights with inverse decay and a light multiplier of 1000.

                  If I for example use no decay, and a multiplier of 1, you see no caustics. To solve this, simply increase the global caustics multiplier to 1000 in the caustics rollout.




                  Works with spotlights too.
                  Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                  • #10
                    Caustic usage

                    Thank you, good workaround.
                    www.simulacrum.de - visualization for designer and architects

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