I have nasty problem with V-Ray. All my projects usually have about 2M polygons. Those are rather detailed and complex scenes. It always come to a point when V-Ray crashes on any attempt to render.
The same thing occured in my latest project - swimming pool. See attached screenshot.
When it had 1 970 351 polygons, it rendered just fine, starting a couple of seconds after pressing Render.
After I added Bisazza mosaic made of 3D tiles (see below), polycount jumped to 2 115 907 and the file refuses to render anymore!
Where is the problem? Is V-Ray somehow limited to 2 000 000 polygons? Is it memory allocation problem? Maybe the problem is that every tile is textured? The texture is small, 100x100 pixels. Each tile has front face and 4 beveled side faces (so 5 polygons in total). Of course tiles are not NURBS but polygons. With NURBS the file would be huge and it wouldn?t move in OpenGL.
When I start to render, Render Progress pops up, showing some information. When it comes to Prepass, it... well, not actually crashes, but doesn?t do anything. Seemingly it?s working but if you let it run for 1 day or 1 year, it would still look like this.
I found a method how to find out that it actually crashed. I can click into black area of frame buffer and zoom using mouse wheel in and out. It instantly crashes, showing Unhandled exception error message.
This bug danger for me before it appears a couple of days before the huge project must be finished. This is the time when polycount approaches 2mil. border. I must finish the project in 3 days but I am not able to render one single pixel. Any ideas? Has anybody tried V-Ray on such complex scene?
Thanks,
Jan "Pif" Slanina
The same thing occured in my latest project - swimming pool. See attached screenshot.
When it had 1 970 351 polygons, it rendered just fine, starting a couple of seconds after pressing Render.
After I added Bisazza mosaic made of 3D tiles (see below), polycount jumped to 2 115 907 and the file refuses to render anymore!
Where is the problem? Is V-Ray somehow limited to 2 000 000 polygons? Is it memory allocation problem? Maybe the problem is that every tile is textured? The texture is small, 100x100 pixels. Each tile has front face and 4 beveled side faces (so 5 polygons in total). Of course tiles are not NURBS but polygons. With NURBS the file would be huge and it wouldn?t move in OpenGL.
When I start to render, Render Progress pops up, showing some information. When it comes to Prepass, it... well, not actually crashes, but doesn?t do anything. Seemingly it?s working but if you let it run for 1 day or 1 year, it would still look like this.
I found a method how to find out that it actually crashed. I can click into black area of frame buffer and zoom using mouse wheel in and out. It instantly crashes, showing Unhandled exception error message.
This bug danger for me before it appears a couple of days before the huge project must be finished. This is the time when polycount approaches 2mil. border. I must finish the project in 3 days but I am not able to render one single pixel. Any ideas? Has anybody tried V-Ray on such complex scene?
Thanks,
Jan "Pif" Slanina
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