So while testing the Vray Sun/Sky I ran into an issue with the reflections of the sky on the chrome sphere. Originally I thought the sky was not being gamma corrected in reflections, but it turned out to be a different issue. With Correct RGB enabled the color that was used for the reflection value was corrected as well, thus making my reflections darker than desired. I feel that the RGB values for certain values should be disregarded when it comes to correcting for Gamma. Any color that references intensity values should be disregarded for gamma correction as the color doesn't need to be corrected. I'm not sure if this effects other intensity values such as transparency, but I will test it. And this should probably extend to bitmaps as well.
Here are my examples
Reflections of Sky are fine and correct values
Reflections of Sky are darker due to gamma corrected reflection intensity
Here are my examples
Reflections of Sky are fine and correct values
Reflections of Sky are darker due to gamma corrected reflection intensity
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