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  • Black Abosrbing Light

    Why won't black diffuse materials bounce light?

    Here we have a srf with an emissive layer.
    When the ground plane is black no light bounces.
    If I make it gray light bounces.

    Brian

  • #2
    Re: Black Abosrbing Light

    ill dito that. I know the physics are correct, the whole black hole absence of light, but I too would like pretty black's in my scenes.

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    • #3
      Re: Black Abosrbing Light

      A perfectly black material would reflect no light. These don't exist in the real world. Though I believe NASA is trying.

      In V-Ray, make your surfaces "almost" black.

      Comment


      • #4
        Re: Black Abosrbing Light

        I understand it so - color (0,0,0) means 0%,0%,0% reflection and color (255,255,255) means 100%,100%,100% reflection of R-G-B. So, if we try to be physical correct, than materials should get color values from approx. 5...220 .
        www.simulacrum.de - visualization for designer and architects

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        • #5
          Re: Black Abosrbing Light

          i think the problem is that being physically correct isnt always attractive. So far vray is the only engine i've ever used where black doesnt play well with other colors.


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          • #6
            Re: Black Abosrbing Light

            Going back to the original post, I am wondering if Brian wants the material to glow with a black background. In that case you could get that effect in Photoshop.

            Or:

            Model the air molecules.

            Ha. I kid.

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            • #7
              Re: Black Abosrbing Light

              I think, there are several ways to get effect - for example to set the black at value (1,1,1) and place a second light behind the first in direction to the black surface. So, this is extra light could be set at high values to get a lighting effect.

              Why should a (0,0,0) reflect light? And how should I get a 0 reflection, if (0,0,0) would reflect light?
              www.simulacrum.de - visualization for designer and architects

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              • #8
                Re: Black Abosrbing Light

                I want to bounce light off of a black diffuse layer mat.
                By the time it bouces nice i'm at gray.

                Heres one at 10,10,10 I barely see my light bouncing.
                So the next image I compensate by bumping the intensity
                on the emissive layer but now I get blothcy bounces.

                I know I can use photoshop but thats a workaround not a solution IMO.

                Brian

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                • #9
                  Re: Black Abosrbing Light

                  Looks like you use an emitter. Try a rectangular light (this produce "direct" light).
                  www.simulacrum.de - visualization for designer and architects

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                  • #10
                    Re: Black Abosrbing Light

                    you're after this affect?



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                    • #11
                      Re: Black Abosrbing Light

                      I assure you a glowing object in front of dark surface does not rely on the black surface to bounce light. There is atmospheric light, which can not be rendered in V-Ray.

                      Photoshop is the solution (not a work around) for this type of glow, IMO.

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                      • #12
                        Re: Black Abosrbing Light

                        "I assure you a glowing object in front of dark surface does not rely on the black surface to bounce light. There is atmospheric light, which can not be rendered in V-Ray."

                        Okay so I guess these attached renders on the Chaos site weren't done in vray.
                        What am I missing?

                        I see black and glowing.

                        Micha,
                        The rectagular light didn't work. It was an idea.
                        Travis knows what I'm after.

                        Brian

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                        • #13
                          Re: Black Abosrbing Light

                          I think it helps if there is a reflection layer added. Diffuse 0 RGB does seem to become a black hole. The math is correct, but it isnt always about the math =). I think it boils down to the shader itself. It appears that Black to Vray can only exist as an Ambient material and not truly a Diffuse material. I think what you want Brian is a Diffuse + Specular phong style material.


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                          • #14
                            Re: Black Abosrbing Light

                            I am not sure what's going on in the first rendering, but the second one does not have atmospheric glow.

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                            • #15
                              Re: Black Abosrbing Light

                              Take it into Photoshop and boost the contrast. You will see no halo of light.

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