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I THINK I BROKE VRAY

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  • I THINK I BROKE VRAY

    how do i fix this. thanks



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  • #2
    Re: I THINK I BROKE VRAY

    the three color icons at the left top side of the window... i think you have to disable them
    los campeones no nacen, se hacen...

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    • #3
      Re: I THINK I BROKE VRAY

      ... I think it's the second button from left at the bottom that should be enabled.
      www.simulacrum.de - visualization for designer and architects

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      • #4
        Re: I THINK I BROKE VRAY

        Originally posted by Micha
        ... I think it's the second button from left at the bottom that should be enabled.
        did you you run the MSoft phot viewer?

        I found that running that with the VFB sometimes created this kind of thing - maybe video memory lookup issues.

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        • #5
          Re: I THINK I BROKE VRAY

          "Force color Clamping" button is deactivated, as Micha says is the second button in the lower left corner of the frame buffer.
          www.leobonilla.com

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          • #6
            Re: I THINK I BROKE VRAY

            Thanks for the help,

            Unfortunately, the problem was much more elaborate and exhaustive than simply a mis-checked button.

            The main issue was VRAY corrupted a texture file and, somehow, with the use of blocks created this affect.

            For some reason only on my computer, when I updated the material with the texture, the preview would look correct but when I opened the file on other computers the material would display the classic grey ball preview. So after fixing the corrupted file the problem still persisted, somewhat sporadically though. I proceeded to delete all blocks, even after updating the blocks material, then the problem finally went away.

            It was crazy.

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            • #7
              Re: I THINK I BROKE VRAY

              Only I wonder that the "Force color clamping" button is disabled at your screenshot. The button should be enabled per default.
              www.simulacrum.de - visualization for designer and architects

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              • #8
                Re: I THINK I BROKE VRAY

                i had a similar problem today working with 300dpi textures. they were too heavy for rhino.
                www.leobonilla.com

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