Hello, I apologize if I am asking something that has probably been already addressed, but I couldn't find a proper answer searching the forum.
We are currently using VRAY 1.5 on rhino 5.0 (5.1.20613.840, 13/06/2012).
I would like to understand if the Shadow and Render ID channel are working as expected.
1. The problem we found with the shadow channel is an extra pixel around the edge, which seems to be incorrect to us:
RGB output
+
Shadow Channlel
=
overlapped images (note the extra pixel halo)
2. The Render ID problem instead has to do with an aliased edge (it is documented in vray online manual http://www.spot3d.com/vray/help/rhin...r_elements.htm),. Here I just wonder why it is like this and what is the expected use of it:
Render ID (aliased)
Material ID (correctly anti-aliased)
We are currently using VRAY 1.5 on rhino 5.0 (5.1.20613.840, 13/06/2012).
I would like to understand if the Shadow and Render ID channel are working as expected.
1. The problem we found with the shadow channel is an extra pixel around the edge, which seems to be incorrect to us:
RGB output
+
Shadow Channlel
=
overlapped images (note the extra pixel halo)
2. The Render ID problem instead has to do with an aliased edge (it is documented in vray online manual http://www.spot3d.com/vray/help/rhin...r_elements.htm),. Here I just wonder why it is like this and what is the expected use of it:
Render ID (aliased)
Material ID (correctly anti-aliased)
Comment