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  • Darker buckets

    I'm still using V-Ray 1.05.29 for this job and I encounter a problem that is mentioned several times on the forum but I haven't found a solution.
    I get some buckets darker than the others. That is on a material that has no texture maps and DR is not used.
    Any idea on how to get rid of them?

    Thanks,

    -Marc

  • #2
    Very strange. Sounds buggy. Can you post the file?
    emil mertzel
    vray4rhinoWiki

    Lookinglass Architecture and Design

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    • #3
      Here is the part where I see the darker buckets.
      From one render to the next it's not always the same buckets...

      dark buckets.zip

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      • #4
        here's what i get when i just open and render this file:

        Click image for larger version

Name:	test1.jpg
Views:	1
Size:	29.7 KB
ID:	847120

        no problem with darker buckets. I ran this on a realllly old 32-bit dual core machine with 4 GB RAM, so it's probably not a hardware issue (unless you're running something older or less RAM =).

        your settings seem to be unnecessarily high, but again it shouldn't cause problems unless you're running a machine with less RAM.

        I'm stumped. Are you able to get any clean renders from any other file?
        emil mertzel
        vray4rhinoWiki

        Lookinglass Architecture and Design

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        • #5
          The only time that I have seen the darker bucket is if you have a different version of the DR Spawner in your slaves machine. You should use the same installer as in your main computer.

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          • #6
            DR is turned off!

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            • #7
              Your image is quite different. Did you change the settings? Or is it that the maps you don't have?
              Here is my result of the same file. As I said, the darker buckets appears at random places from render to render.
              Do you want me to send the map file too?
              Click image for larger version

Name:	Darker buckets.png
Views:	1
Size:	313.4 KB
ID:	847121

              Here are the maps anyway;
              maps.zip
              Last edited by mgibeault; 14-03-2013, 10:39 AM.

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              • #8
                Indeed, DR is off in the file. but oops, I'm running Vray 1.50, probably accounts for the difference in the image. I thought your original post said this happens with no texture maps applied. Try using override materials in global switches and just use a simple color. I don't have 1.05.29 installed anywhwere any more so I can't check it. But if you only get this happening with maps on, it's surely a problem with one of them. 1.05.29 had problems with non-RGB images and jpgs saved as progressive scan.

                Edit: but of course that's not the issue with the images you're using. Not sure, maybe someone still running 1.05.29 can help test it.

                Also I noticed you have IRMap set to incremental add. Are you saving/loading IRMap? Long shot but maybe switch to single frame.
                Last edited by fooprobe; 14-03-2013, 08:55 PM.
                emil mertzel
                vray4rhinoWiki

                Lookinglass Architecture and Design

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                • #9
                  I tried with IRMap set to single frame and I still get darker buckets.
                  It may be map related but how come a bucket is fine while the other is not? A CPU core finds the map and another one does not? How is this possible?
                  And I'm not the first to have this problem: http://www.chaosgroup.com/forums/vbu...-Weird-Buckets
                  Thanks,
                  -Marc

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                  • #10
                    Just a question,why are you still using vray 1.05 ?

                    Anyway it has to do with your double reflectivity layer in the fuselage material,remove reflection 1.and it work fine.

                    I tried it on an older computer which still have rhino 4 and vray 1.05 on.
                    Last edited by renee81; 15-03-2013, 06:17 AM.

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                    • #11
                      Yes, we must use 1.05 until some projects are finished.
                      I see that the problem goes away if I remove the second reflection layer but then the material is quite different. I have to replicate a real-world paint and this material was quite close.
                      Thanks anyway.

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                      • #12
                        Good to know the reason for this bug, I have seen this problem some times too. Maybe it helps to set an other cutoff at the material options.
                        www.simulacrum.de - visualization for designer and architects

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