Hi,
the problem is quite old, but it could be great to get a solution. If I render a large image like 12.000x8.000 and use a frame buffer curve, than saving to PNG needs several minutes - much to long in a pro workflow. Without frame buffer curve it's faster saved. So, it's the bottle neck isn't the speed of the hard disk. Is this problem known from 3dsmax? Could it be fixed?
Best-
Micha
the problem is quite old, but it could be great to get a solution. If I render a large image like 12.000x8.000 and use a frame buffer curve, than saving to PNG needs several minutes - much to long in a pro workflow. Without frame buffer curve it's faster saved. So, it's the bottle neck isn't the speed of the hard disk. Is this problem known from 3dsmax? Could it be fixed?
Best-
Micha
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