Hi there,
after playing around with the V-Ray Fur tool, I came across an issue the uniformity of fur distribution. I did the following:
- created a _Box
- rounded all edges with _FilletEdge
- applied _visFur
- reduced Fur Distribution (per area) to 0.01
Result: the rounded corners took the most strands, followed by the rounded edges and the still flat box sides.
I quickly figured it had to do with the common irregularities in render mesh density on flat vs. curved surfaces, so I maxed out homogeneity in a custom render mesh:
- set Minimum Edge Length to 5.0
- set Maximum Edge Length to 5.0
- unchecked Simple Planes option
But nothing happened.
Only when I excracted one surface from the box, all of a sudden an even distribution of strands showed. It would then stay upon rejoining the objects to a closed poly.
In further evaluating, there appeared no difference between interactive and production render.
All the best,
Matthias
after playing around with the V-Ray Fur tool, I came across an issue the uniformity of fur distribution. I did the following:
- created a _Box
- rounded all edges with _FilletEdge
- applied _visFur
- reduced Fur Distribution (per area) to 0.01
Result: the rounded corners took the most strands, followed by the rounded edges and the still flat box sides.
I quickly figured it had to do with the common irregularities in render mesh density on flat vs. curved surfaces, so I maxed out homogeneity in a custom render mesh:
- set Minimum Edge Length to 5.0
- set Maximum Edge Length to 5.0
- unchecked Simple Planes option
But nothing happened.
Only when I excracted one surface from the box, all of a sudden an even distribution of strands showed. It would then stay upon rejoining the objects to a closed poly.
In further evaluating, there appeared no difference between interactive and production render.
All the best,
Matthias
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