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V-Ray Fur won't notice changes in custom render mesh

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  • V-Ray Fur won't notice changes in custom render mesh

    Hi there,
    after playing around with the V-Ray Fur tool, I came across an issue the uniformity of fur distribution. I did the following:

    - created a _Box
    - rounded all edges with _FilletEdge
    - applied _visFur
    - reduced Fur Distribution (per area) to 0.01

    Result: the rounded corners took the most strands, followed by the rounded edges and the still flat box sides.
    I quickly figured it had to do with the common irregularities in render mesh density on flat vs. curved surfaces, so I maxed out homogeneity in a custom render mesh:

    - set Minimum Edge Length to 5.0
    - set Maximum Edge Length to 5.0
    - unchecked Simple Planes option

    But nothing happened.


    Only when I excracted one surface from the box, all of a sudden an even distribution of strands showed. It would then stay upon rejoining the objects to a closed poly.
    In further evaluating, there appeared no difference between interactive and production render.


    All the best,
    Matthias

  • #2
    Just want to let you know we're investigating this behavior. Will get back with an update as soon as we sort it out.
    Thank you for posting this!

    Regards,
    Peter
    Peter Chaushev
    V-Ray for SketchUp | V-Ray for Rhino | Product Owner
    www.chaos.com

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    • #3
      As a temporary workaround, you can force VRayFur to acknowledge the edited custom mesh parameter values by making any transformation changes to the object (moving it slightly should be enough).

      Peter Chaushev
      V-Ray for SketchUp | V-Ray for Rhino | Product Owner
      www.chaos.com

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