Can anyone verify that if you create a new blend material, add displacement to one of the 2 materials (i used Cellular as a displacement map), and see if the material fails to render. Mine only renders 1 of the two materials when applied.
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Displacement on blend material issues
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Hello,
Displacement is not rendered when applied to a sub-material within Blend material. The current workflow is to copy the displacement map to the Blend material's Maps > Displacement slot.
Could you please share for inspection the material you have trouble rendering?
Kind regards,
PeterPeter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner
www.chaos.com
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Unfortunately I dont think the displacement would give the desired render effect if applied to the main blend material as Material 1 is a smooth polished metal, and Material 2 is a very rough texture. The blend between the two is controlled by an opacity map (black & white) that matches the UV's of the item. Sadly I didnt save the material to share it and worked around the issue by using bmp only. I just found it interesting that the displacment completely shuts down the material that its applied to.
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Originally posted by Travis Serio_cg View Post(...)I just found it interesting that the displacment completely shuts down the material that its applied to.
As a workaround to what you are trying to achieve, use a Composite texture (https://docs.chaosgroup.com/display/VRAYRHINO/Composite) for the Blend material displacement slot (see my previous post). Use it to combine the original displacement texture and the blend texture to produce displacement only on the specific areas you want.
Kind regards,
PeterPeter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner
www.chaos.com
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