Super excited for 3.6 release!....However in the meantime, here are two fresh bugs I've come across:
1. When 'duplicating' a material, if I edit the textures of either one of them it affects the other. Ie; I duplicate "paint" to get "paint#2"... If I change the bitmap of "paint#2" it will also affect the original "paint". This isn't replicable 100% of the time.
2. When I render then re-render, for some strange reason the view (camera rotation) is rotated about 1 degree... When I say rotated, I mean that as if the rotation in rhino camera settings has been set to "1". This is only a new bug that's started happening in the past couple of weeks. (A few weeks before that I changed computers - so this might have affected it?). I've found this to be very noticeable when producing animations...
Happy to provide additional info if needed! Cheers,
1. When 'duplicating' a material, if I edit the textures of either one of them it affects the other. Ie; I duplicate "paint" to get "paint#2"... If I change the bitmap of "paint#2" it will also affect the original "paint". This isn't replicable 100% of the time.
2. When I render then re-render, for some strange reason the view (camera rotation) is rotated about 1 degree... When I say rotated, I mean that as if the rotation in rhino camera settings has been set to "1". This is only a new bug that's started happening in the past couple of weeks. (A few weeks before that I changed computers - so this might have affected it?). I've found this to be very noticeable when producing animations...
Happy to provide additional info if needed! Cheers,
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