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Lights partly won't return on Undo

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  • Lights partly won't return on Undo

    Hi,
    just deleted a large amount of data from a scene (around 180MB worth of NURBS polysurfaces after extracting their render mesh) and hit the Undo command. To my surprise, all lights except for one LightMesh object did not return - the geometry did, though.
    Undo memory is set to standard (265MB), all lights (3x rectangular as well as 2x LightMesh) featured bulge maps with UV repeat values >1, in case that matters...?

    I'd put that on the Bugs list, if not a known issue already.
    Please solve! A working Undo command is one of the most important arguments in any application


    Thank you!
    Matthias

  • #2
    I've noticed similar problems...

    When editing a 'vray mesh light' by moving it, then doing an undo/redo I either lose the light or get a duplicate.

    This isn't a horrible bug, but one that should be easy to replicate and fix

    Comment


    • #3
      Thank you for reporting this. I'll look into this.
      We hope to have all issues with Mesh Light operations resolved in the upcoming v3.6.

      Kind regards,
      Peter
      Peter Chaushev
      V-Ray for SketchUp | V-Ray for Rhino | Product Owner
      www.chaos.com

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