Hi,
I tested some of my problems from this old report here, but lot are still alive. I hope the next SR allow fixes of the most of them. I don't checked all, so, could be nice if the team looks at the old post too. General I wished we could talk about a more user friendly UI, a lot of clicks are needed and it's not easy to find options in the sub menus. The dark look is nice, a little bit new arrangement would help.
* frame buffer and asset editor create new entries at the Windows taskbar. This is a problem for users how are working on several projects at the same time. Quick jumps from one Rhino to the other Rhino task per Alt+Tab are not possible.
* camera focus can't connected to the Rhino camera target, problem for workflow and animations
* interactive render -> only 62%..74% CPU usage, never stops, CPU running for ever
* new scene -> cube created -> DOF enabled -> manual changed focus distance cause brightness change of the render output
* very missed: advanced camera and editing the Aperture without changing output brightness
* button missing for automatic set tilt correction (like at VfR2), only manual tilt corretion?
* render element Alpha missing for disabling (like at VfR2)
* texture UI - no cancel button to leave the UI without changes; "back" sounds like "cancel", better would be something like "ok"
* material environment overrides - each option is hidden within a sub menu, please use the simple global env override design here also
* generic material - texture multiplier and texture and color are not at the same place (confusing, cause extra clicks)
* global environment texture - preview doesn't work, in the past the horizon of the HDRI pano was visible, now it's a single color (?)
* show calculation (IM/LC) option is missing and so it can't be disabled for rerendering over an exist output without to complete destroy the previous output
* the option to load a material from the disk should open the last used folder for loading material like at VfR2, since most users will have a material library folder. At the moment the last used folder is used, for example if a texture is loaded at the project dir, than this dir is opened.
* dir light - values of the radius slider much to high (usefull coud be a range from 0..1 in 0.05 steps, maybe finer [since it's not a really radius low values are needed])
* radius slider range of all non dir lights could be higher, maybe 0..100
-----------------
* material assign to layer ... long layer names are not shown
* texture mapping wrong shown at the viewport, looks stretched outside the mapping widget
* GPU of a simple scene like a box is running at 10%..60% only (GTX1080)
* quality slider kills custom setup - please allow to free choose between presets and custom setup without to reset the custom setup
* interpolation option of materials at "old" project files needs to internal reset
...
Four tabs per Rhino task (and I use several Rhino tasks most)
I tested some of my problems from this old report here, but lot are still alive. I hope the next SR allow fixes of the most of them. I don't checked all, so, could be nice if the team looks at the old post too. General I wished we could talk about a more user friendly UI, a lot of clicks are needed and it's not easy to find options in the sub menus. The dark look is nice, a little bit new arrangement would help.
* frame buffer and asset editor create new entries at the Windows taskbar. This is a problem for users how are working on several projects at the same time. Quick jumps from one Rhino to the other Rhino task per Alt+Tab are not possible.
* camera focus can't connected to the Rhino camera target, problem for workflow and animations
* interactive render -> only 62%..74% CPU usage, never stops, CPU running for ever
* new scene -> cube created -> DOF enabled -> manual changed focus distance cause brightness change of the render output
* very missed: advanced camera and editing the Aperture without changing output brightness
* button missing for automatic set tilt correction (like at VfR2), only manual tilt corretion?
* render element Alpha missing for disabling (like at VfR2)
* texture UI - no cancel button to leave the UI without changes; "back" sounds like "cancel", better would be something like "ok"
* material environment overrides - each option is hidden within a sub menu, please use the simple global env override design here also
* generic material - texture multiplier and texture and color are not at the same place (confusing, cause extra clicks)
* global environment texture - preview doesn't work, in the past the horizon of the HDRI pano was visible, now it's a single color (?)
* show calculation (IM/LC) option is missing and so it can't be disabled for rerendering over an exist output without to complete destroy the previous output
* the option to load a material from the disk should open the last used folder for loading material like at VfR2, since most users will have a material library folder. At the moment the last used folder is used, for example if a texture is loaded at the project dir, than this dir is opened.
* dir light - values of the radius slider much to high (usefull coud be a range from 0..1 in 0.05 steps, maybe finer [since it's not a really radius low values are needed])
* radius slider range of all non dir lights could be higher, maybe 0..100
-----------------
* material assign to layer ... long layer names are not shown
* texture mapping wrong shown at the viewport, looks stretched outside the mapping widget
* GPU of a simple scene like a box is running at 10%..60% only (GTX1080)
* quality slider kills custom setup - please allow to free choose between presets and custom setup without to reset the custom setup
* interpolation option of materials at "old" project files needs to internal reset
...
Four tabs per Rhino task (and I use several Rhino tasks most)
Comment