Hi,
Im trying to make a simple tree with three surfaces. The material is only a diffuse layer with a opacity mask. When i render there is a black space in the bottom of the texture. It moves when i move the camera and it may be locked with the horizon at least partialy.
Everything looks fine during prepass but the black parts appear in the final render.
Any idea on how to solve this?
Im trying to make a simple tree with three surfaces. The material is only a diffuse layer with a opacity mask. When i render there is a black space in the bottom of the texture. It moves when i move the camera and it may be locked with the horizon at least partialy.
Everything looks fine during prepass but the black parts appear in the final render.
Any idea on how to solve this?
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