I have a collection of skies from VizPeople that have the lower half of the texture black as they are meant to project above the horizon. However, my ground plane is actually a large mesh to create an ocean surface, not an infinite plane because I'm using displacement. The mesh, although never would be large enough to reach the horizon line it extends enough to approximate the horizon. The problem is that I get a black gap between the ocean and the sky due to the sky texture being only the upper 50% of the image and not meant to go below the horizon.
In the past I've been stretching the image below the horizon in Photoshop but I was hoping to lower it by using the mapping parameters in vray as I have 50 skies in the collection 20,000 px wide and it would be a big task.
The only parameters that I'm able to achieve it is to use the rotate H and V parameters combined but this will need to be done for every camera angle because rotating vertically down, will result on a rotation up when I look in the opposite direction so I cannot use it either when animating the camera..
Is there a way to drop the whole dome map vertically and be done ?
In the past I've been stretching the image below the horizon in Photoshop but I was hoping to lower it by using the mapping parameters in vray as I have 50 skies in the collection 20,000 px wide and it would be a big task.
The only parameters that I'm able to achieve it is to use the rotate H and V parameters combined but this will need to be done for every camera angle because rotating vertically down, will result on a rotation up when I look in the opposite direction so I cannot use it either when animating the camera..
Is there a way to drop the whole dome map vertically and be done ?
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