Dear Community,
I am having an issue here that has now been grinding down my nerves for the second day.
I scattered some planes in Grasshopper and created a billboard material with some grass on it to get nice foreground grass leaves in addition to a 2d-displacement grass material lying underneath.
The trouble is that everything in the background becomes black, or rather alpha. It feels as if there was a max depth option somewhere buried within the settings that I cannot access, thus skipping to an exit color, after the ray has passed the nth plane.
If rendered on GPU it works fine, but there the 2D-displacement doesn't work.
Has anyone any experience with this issue, or can I tell me if I can get to this value through scripting or a config file or anything? Or maybe I am on the wrong track entirely?
Would be great for someone to chime in here.
Thanks in advance,
Jan Philipp
PS: It seems to be the same in 3ds-max.
I am having an issue here that has now been grinding down my nerves for the second day.
I scattered some planes in Grasshopper and created a billboard material with some grass on it to get nice foreground grass leaves in addition to a 2d-displacement grass material lying underneath.
The trouble is that everything in the background becomes black, or rather alpha. It feels as if there was a max depth option somewhere buried within the settings that I cannot access, thus skipping to an exit color, after the ray has passed the nth plane.
If rendered on GPU it works fine, but there the 2D-displacement doesn't work.
Has anyone any experience with this issue, or can I tell me if I can get to this value through scripting or a config file or anything? Or maybe I am on the wrong track entirely?
Would be great for someone to chime in here.
Thanks in advance,
Jan Philipp
PS: It seems to be the same in 3ds-max.
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