Hi,
in the last time I have seen artefacts if surfaces are placed with a light offset and the camera is a parallel camera. In the past at VfR2 I don't got this effects and also in near distance shot this problem isn't shown now. I tested GPU/CPU and sec ray bias. Any ideas how it could work? At the moment I move the offset surfaces until it works.
-Micha
in the last time I have seen artefacts if surfaces are placed with a light offset and the camera is a parallel camera. In the past at VfR2 I don't got this effects and also in near distance shot this problem isn't shown now. I tested GPU/CPU and sec ray bias. Any ideas how it could work? At the moment I move the offset surfaces until it works.
-Micha
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