Since a long time I have the problem, that transparent areas of offset surfaces are not rendered 100% clear. Here an example:
So far I remember me the problem it's a GPU rendering issue. Will be there a fix, maybe per next update?
For now I found a wild workaround per displacement and water level. The water level fully cut the wanted transparent area away, the unwanted shadow effect is gone.
So far I remember me the problem it's a GPU rendering issue. Will be there a fix, maybe per next update?
For now I found a wild workaround per displacement and water level. The water level fully cut the wanted transparent area away, the unwanted shadow effect is gone.
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