Hello, I'm trying to recreate a wall made of marble tiles and I'm hitting a wall with procedural tiles. I'm using V-Ray 5 with GPU rendering.
1) Whenever the mortar gap is < 0,1, it tends to skip gaps and irregularly display only some gaps. Is this a known limitation? Are thin gaps a no-go for procedural tiles texture? Does this have something to do with texture resolution? Can the texture resolution be increased?
2) My Rhino mapping is set to cubic 2000x2000 mm, which is 3x2 rectangular tiles for me. Color tile = marble texture. I use UVW widget, repeat U/V set to 3x2, Randomization by Render ID, stochastic tiling, 0 tile blend. A seed, and random U/V offset and rotation. However, the texture seems to be generated only once and so the marble pattern repeats each 2000 mm, each UV tile is the same. Can this be done better way? When I tried to create a 20 000 x 20 000 mm UV tile with 30 x 20 tiles, I've run into problems with setting a thin gap, that had to be 10x thinner. See point 1.
Thanks for the help,
Jonas
1) Whenever the mortar gap is < 0,1, it tends to skip gaps and irregularly display only some gaps. Is this a known limitation? Are thin gaps a no-go for procedural tiles texture? Does this have something to do with texture resolution? Can the texture resolution be increased?
2) My Rhino mapping is set to cubic 2000x2000 mm, which is 3x2 rectangular tiles for me. Color tile = marble texture. I use UVW widget, repeat U/V set to 3x2, Randomization by Render ID, stochastic tiling, 0 tile blend. A seed, and random U/V offset and rotation. However, the texture seems to be generated only once and so the marble pattern repeats each 2000 mm, each UV tile is the same. Can this be done better way? When I tried to create a 20 000 x 20 000 mm UV tile with 30 x 20 tiles, I've run into problems with setting a thin gap, that had to be 10x thinner. See point 1.
Thanks for the help,
Jonas
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