Hello, I'm looking for some tips how to achieve the following:
Imagine I have a glass on a table with simple clear outside but a bumpy structure on the inside. In different software, I would split the NURBS object into outside facing part and inside facing part, assign a clear glass material + bumpy glass material and render.
If I do this, V-Ray gets confused because although the whole glass would be watertight, it's two separate open objects. So it renders an error, e.g. total dark.
One idea I have is to do proper UV unwrap, but that would be very time consuming / impossible in some cases.
Thank you
Jonas
Imagine I have a glass on a table with simple clear outside but a bumpy structure on the inside. In different software, I would split the NURBS object into outside facing part and inside facing part, assign a clear glass material + bumpy glass material and render.
If I do this, V-Ray gets confused because although the whole glass would be watertight, it's two separate open objects. So it renders an error, e.g. total dark.
One idea I have is to do proper UV unwrap, but that would be very time consuming / impossible in some cases.
Thank you
Jonas
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