Hi,
how can I achieve a random variation of the velvet texture for the chairs to avoid repeating the pattern (see screenshot)? I tried the different UVW placements for the texture but could not make it work. I assumed that 3D (world space) changes the texture based on the world location of the geometry but that did not work. I am looking for a workflow that allows also instancing with vrmesh (which might not be possible). In this example, I am distributing the same seat (saved as vrmesh) on a grid. As shown in the screenshot, using the same vrmesh results in a repeating pattern.
Thanks for suggestions.
how can I achieve a random variation of the velvet texture for the chairs to avoid repeating the pattern (see screenshot)? I tried the different UVW placements for the texture but could not make it work. I assumed that 3D (world space) changes the texture based on the world location of the geometry but that did not work. I am looking for a workflow that allows also instancing with vrmesh (which might not be possible). In this example, I am distributing the same seat (saved as vrmesh) on a grid. As shown in the screenshot, using the same vrmesh results in a repeating pattern.
Thanks for suggestions.
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