Hi,
I want to rotate the UV of a VRay Material applied to multiple objects, but I cant seem to find out the parameter to do so. In the example image, I want all the wood grain to run horizontally instead of vertically.
I've tried all the rotation parameters under Texture Mapping in Rhino and I see no changes in the VRay interactive view.
Funny enough, if I rotate the actual object, the UV will rotate also, BUT if I then stretch the object back to it's pre-rotated shap using ControlPoints edit, the UV will automatically rotate back to the "not desired" direction.
So how can I control the UV rotation per object while using the same VRAY Material?
I want to rotate the UV of a VRay Material applied to multiple objects, but I cant seem to find out the parameter to do so. In the example image, I want all the wood grain to run horizontally instead of vertically.
I've tried all the rotation parameters under Texture Mapping in Rhino and I see no changes in the VRay interactive view.
Funny enough, if I rotate the actual object, the UV will rotate also, BUT if I then stretch the object back to it's pre-rotated shap using ControlPoints edit, the UV will automatically rotate back to the "not desired" direction.
So how can I control the UV rotation per object while using the same VRAY Material?
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