I'm getting these weird rendering artifacts. The material is generic white with a contour. It renders normally when I turn off the contour. There's no duplicated geometry.
Any ideas how to fix this?
Thanks in advance.
EDIT: Don't know what caused the bug, but I found a solution. I reduced the normal and overlap threshold and that fixed it.
Any ideas how to fix this?
Thanks in advance.
EDIT: Don't know what caused the bug, but I found a solution. I reduced the normal and overlap threshold and that fixed it.
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