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Calm water spots on Vray infinite plane

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  • Calm water spots on Vray infinite plane

    Hi !
    I'm trying to get this effect of calm water spots in Vray for Rhino's procedural wave texture (target highlighted in red, reality shown in the next image...).

    I have found a fix for Pheonix for 3DS Max (https://docs.chaos.com/display/PHX4M...-InfiniteOcean​), however it seems VRay for Rhino does not have a non-cyclic procedural texture slot? as there is not option for both local and global variance in texture.

    I have tried to 'stack' planes but this does not work.

    It looks very realistic but I can't find any setup or command to achieve that.
    Hope someone can help me! thanks!​

  • #2
    Bumping this thread as unanswered

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    • #3
      Would love to see an answer for this!

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      • #4
        Hi guys,

        The effect you're after can be done by mixing two Water textures with another procedural mam (like Marble):
        Click image for larger version

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        Here's the project for you to explore - Ocean.zip

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