I'm currently faking laser beams in Rhino by applying an emissive material to a rectangular "ribbon" and then putting a gradient in the transparency channel aligned in the U direction to simulate falloff. The only problem is the ribbon has to point toward the camera properly for it to look convincing, so any time I move the camera I need to tweak the ribbon orientation. What I'm looking for is a proper way to do this (without fog or environmental scatter because I feel that's overkill) with a cylinder where "light" fades off radially, but I don't think Vray 5 and Rhino 7 can do this? Thoughts?
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