Hi - I create interior images and am jumping over from SketchUp where i had the attached workflow that worked for me. i managed to create images that were getting somewhere but struggled with SketchUp's limitations on scene size and modelling issues. I am now working in Rhino which is a better modelling platform for me but find it very difficult to get any good results. I have watched all the tutorials i can find but the interiors ones for rhino are very limited and none seem to deal with how you get a background image to work? They mostly resort to light gen. For instance is using portal makeup lights still a thing? how do you deal with the sunlight model being too contrasty other than resorting to reducing the highlight in the buffer.
Am i going about this the right way? I wish i could find a tested workflow - there are hundreds for 3dsmax and SketchUp but I am finding it pretty hard with Rhino. I am starting to wonder if I should move straight to unreal instead.
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