Hello,
In my workflow I create a Multi Material for each layer with a matching name. I have created a Grasshopper component that detects what materials exist and if they do not exist, it creates them.
My current method is really rough. It involves creating a separate material (using System.IO) in a folder and then importing it into the scene. Is there a way that I could directly generate the materials in C# (maybe using the VRay API?) without using this work around?
Ash
In my workflow I create a Multi Material for each layer with a matching name. I have created a Grasshopper component that detects what materials exist and if they do not exist, it creates them.
My current method is really rough. It involves creating a separate material (using System.IO) in a folder and then importing it into the scene. Is there a way that I could directly generate the materials in C# (maybe using the VRay API?) without using this work around?
Ash
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